![]() This is reflected in the game in a number of ways, from having two selectable characters on the main menu before loading in, to the number of enemies and tasks you will have to work around during a given run. Ship of Fools is designed first and foremost with co-op as the intended experience. I should preface this portion of the review by stating that I played Ship of Fools by myself without a co-op partner, which is an important distinction to make when talking about the gameplay. What does leave more of an impact is the gameplay. Battle screens are similarly minimal in detail so while they look nice, it just doesn’t stick in the mind much after playing. Upon reflection, I remember the gameplay implications and abilities of the characters more than I do their name or any outfit design they may have had. Take the playable characters for example. While the game’s visuals are unique, similar to the story lacking much of an impact, the visuals aren’t exactly memorable. ![]() Despite there not being much kinetic movement on the screen, everything looks and feels great. The enemies all have unique designs and variations that make them stand apart from each other, especially helpful during hectic combat encounters. ![]() Going along with its sea-faring theme, the game uses a range of colors but primarily plays with shades of blue and green throughout which lend themselves well to establishing a distinct feel for each main area in the game. Ship of Fools has hand-drawn visuals and a fluid animation style that ends up looking great in motion. Because the story is so minimal, what’s there unfortunately doesn’t leave much of an impact outside of a few light-hearted jokes. That’s not necessarily a bad thing, playing co-op games has a tendency to prevent players from paying close attention to cutscenes or story-specific dialogue. There is a little bit of backstory that fleshes out some of the items and characters you will be interacting with frequently, but there isn’t much of a story in Ship of Fools. Ship of Fools is a charming rogue-lite action game with a focus on cooperative play that offers a couple of twists on the genre as well as a few disappointments.ĭeveloped by Fika Productions and published by Team 17, Ship of Fools sees a group of dimwitted fish people attempt to fight back against nightmares of the deep in order to quell an evil storm that has been brewing off the coast of the island they call home. These games are typically built around replaying levels multiple times with a number of randomized aspects such as enemy types, equipment, abilities, and so forth in order to keep each “run” feeling fresh (think games like Hades or Rogue Legacy). Still, it’s a fun memorable experience that is a joy to play with others, making it a great addition to any co-op fan’s collection.One of the most popular video game genres in the indie space these days is the “rogue-lite”. Ship of Fools is a fun time, but it won’t be for too long. It’s all colorful with great use of light, making the game have wider appeal to younger audiences or just anyone who likes cute stuff. The highly animated and hand-drawn appearance of the world and characters are nothing short of fun. Some variety is added in the form of player builds via equipment and trinkets, but these are more modifiers rather than game-changers. Unfortunately, it ’s not a very long game, and the rogue-lite mechanics can only carry the replay value so far if the same group is playing over and over again. From start to finish, Ship of Fools is a delight to play. The designs themselves are a lot of fun too. adding to the overall enjoyment of the game. Their gameplay mechanics are fresh, with different approaches needed for success. The boss battles are the absolute highlight of Ship of Fools. The rogue-lite mechanics help keep things fresh since every playthrough is at least somewhat different from the last. Movement feels good, with solid controls that are a welcome breath of fresh air from all of the similar games that tout loose controls as a feature. The game’s cooperative-based gameplay requires teamwork and communication, making this an experience that will test the players’ ability to work together. Players will juggle various tasks like defenses and manning the sails as they take on unforgiving seas and exciting bosses. ![]() Ship of Fools is a cooperative roguelike that mixes tower defense gameplay with Overcooked flair. They will need some friends though for this rogue-lite adventure. Fortunately, those that get Sea of Fools are the kinds of fools searching for peril. Developer: Fika Productions Publisher: Team17 Genres: Rogue-lite, Adventure Reviewed For: PlayStation Also Available on: PCįew people are fools enough to brave the perilous seas. ![]()
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